Understanding how each shogi piece moves is the most fundamental skill in the game. Unlike chess, shogi has 8 distinct piece types, most of which can promote to a stronger form when they enter the opponent’s territory. This guide walks through every piece in detail — movement, promotion, strategic role, and beginner tips — so you can start using each piece effectively from your very first game.
One important note before you begin: in shogi, all pieces point toward the opponent. When a piece is captured, it flips to the capturing player’s orientation and can be dropped back onto the board on a future turn. This is the drop rule — the most distinctive feature of shogi — and it means every piece remains valuable even after it is captured.
1. King (王 / 玉) — Ōshō / Gyokushō

Movement: The King moves one square in any of the eight directions — horizontally, vertically, or diagonally. It cannot move to a square that is controlled by an opponent’s piece (doing so would put it in check).
▼ King — 王(玉) の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion: The King does not promote.
Role in the game: The King is the most important piece on the board. If your King is checkmated — placed in check with no way to escape — you lose the game immediately. Because the King’s safety determines the outcome of every game, protecting it is the top priority in shogi strategy.
Beginner tip: Move your King into a castle formation as early as possible. Leaving it in the center of the board makes it vulnerable to attacks from both sides. The Mino Castle is the most popular castle for beginners and can be completed in just 5 moves. Never start a major attack before your King is safely castled.
Note on the two King pieces: In a standard shogi set, one King is marked (ōshō) and the other (gyokushō). By tradition, the stronger or host player uses and the challenger uses . In casual play, the distinction does not matter.
2. Rook (Hisha)

Movement: The Rook moves any number of squares horizontally or vertically — exactly like a chess rook. It cannot jump over other pieces.
▼ Rook — 飛車 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Dragon King (Ryūō): When the Rook enters the opponent’s promotion zone (the three ranks closest to the opponent), it may promote to a Dragon King. The Dragon King retains all Rook movement and additionally gains the ability to move one square diagonally. This makes it one of the most powerful pieces in the game.
Role in the game: The Rook is one of the two most powerful pieces in shogi (the other being the Bishop). It controls entire ranks and files from anywhere on the board. Rooks are central to nearly every attacking strategy — they batter through pawn walls, support piece drops, and threaten the opponent’s king from a distance.
Beginner tip: The Rook starts on the 2nd file (for the first player) or 8th file (for the second player). Your opening strategy revolves around whether to keep it there (Static Rook, 居飛車) or move it to a new file (Ranging Rook, ). As a beginner, try moving your Rook to the 4th file — this is called the Fourth File Rook and is the most popular beginner opening.
3. Bishop (角行, Kakugyō)

Movement: The Bishop moves any number of squares diagonally. It cannot jump over pieces. Like the chess bishop, it always remains on the same color of square throughout the game (unless promoted).
▼ Bishop — 角行 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Dragon Horse (Ryōma): When the Bishop promotes, it becomes a Dragon Horse. It retains all diagonal movement and additionally gains the ability to move one square horizontally or vertically. The Dragon Horse is an extremely versatile piece that can threaten from both diagonals and orthogonal directions.
Role in the game: The Bishop is the second great power piece in shogi. Its long diagonal range allows it to control large sections of the board and threaten pieces that may seem far away. Bishop exchanges — trading bishops with the opponent — are a central tactical concept in shogi, often used to gain a bishop in hand for a powerful drop attack.
Beginner tip: Protect your Bishop diagonal in the early game. A common beginner mistake is leaving the Bishop’s diagonal unprotected, allowing the opponent to force a favorable exchange. Also watch for diagonal threats from your opponent’s Bishop that approach your King’s castle from unexpected angles.
4. Gold General (金将, Kinshō)

Movement: The Gold General moves one square in any direction except diagonally backward. This gives it six possible moves: forward, backward, left, right, diagonally forward-left, and diagonally forward-right.
▼ Gold General — 金将 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion: The Gold General does not promote. It is already in its final, most versatile form.
Role in the game: Gold Generals are the backbone of every castle formation in shogi. Their six-direction movement makes them ideal defensive pieces — they can cover the squares immediately around the King without leaving gaps. In the endgame, Gold Generals become excellent attacking pieces too, working together to tighten the net around the opponent’s King.
Beginner tip: Most promoted pieces (Pawn, Lance, Knight, Silver) move like a Gold General when promoted. So learning the Gold’s movement first gives you a head start on understanding promoted pieces. In building castles, Gold Generals are typically placed one square above or beside the King to form the castle wall.
5. Silver General (銀将, Ginshō)

Movement: The Silver General moves one square diagonally in any direction, or one square straight forward. This gives it five possible moves. It cannot move backward orthogonally or sideways.
▼ Silver General — 銀将 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Promoted Silver: When the Silver promotes, it moves exactly like a Gold General (six directions, no diagonal backward). This transformation makes it significantly more versatile and is usually worth pursuing when the opportunity arises.
Role in the game: The Silver General is a highly flexible piece used in both attack and defense. Its diagonal movement makes it excellent for supporting pawns and forming castle walls, while its forward diagonal moves make it useful for advancing into the opponent’s position. Unlike the Gold, the Silver can retreat diagonally, which sometimes makes it better at certain defensive positions.
Beginner tip: The Silver’s movement is easy to confuse with the Gold’s. Remember: Silver goes diagonally (including backward) and straight forward only. Gold goes in all four orthogonal directions and forward diagonal — but not backward diagonal. A good memory trick: Gold Generals are more “stable” defenders; Silvers are more “agile” attackers.
6. Knight (Keima)

Movement: The Knight moves in an L-shape — two squares forward and one square to either side. Crucially, the shogi Knight can only move forward. It cannot jump backward (unlike the chess knight). Like the chess knight, it can jump over other pieces.
▼ Knight — 桂馬 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Promoted Knight: When the Knight promotes, it moves like a Gold General. This is a major upgrade since the unpromoted Knight can only move forward, while the promoted Knight gains full Gold mobility.
Role in the game: The Knight’s jumping ability makes it uniquely able to attack squares that no other piece can reach — it can leap over the pawn wall and threaten pieces from unexpected angles. Knights are particularly dangerous in coordinated attacks because their jump cannot be blocked by interposing a piece.
Beginner tip: Always be aware that your Knight can only move forward. A Knight that advances too far into enemy territory without promotion can become stranded — unable to return — which is why Knights in the promotion zone should almost always be promoted. Also, because Knights cannot jump backward, they can be restricted (“iced”) by pushing pawns in front of them.
7. Lance (Kyōsha)

Movement: The Lance moves any number of squares straight forward. It cannot move backward, sideways, or diagonally. Think of it as a Rook restricted to one direction only.
▼ Lance — 香車 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Promoted Lance: When the Lance promotes, it moves like a Gold General. The upgrade is dramatic — from a single-direction piece to a versatile six-direction mover.
Role in the game: Lances are powerful pieces for attacking along a file. They are used in two main ways: as file pressure pieces that push down a column toward the opponent’s King, and as drops — particularly the “Lance drop”, where a captured Lance is dropped behind an opponent’s piece to create a discovered attack or breakthrough.
Beginner tip: Lances must be promoted whenever they reach the last rank (they would otherwise have no legal moves). Because Lances can only move forward, be careful not to advance them too aggressively without a clear plan — they are difficult to redeploy once committed to a file. On the other hand, Lances in hand are powerful threats since they can be dropped on any open file to apply immediate pressure.
8. Pawn (歩兵, Fuhyō)

Movement: The Pawn moves one square straight forward. It cannot capture sideways or diagonally (unlike chess pawns). It simply steps one square forward.
▼ Pawn — 歩兵 の動きを確認 — 駒をクリックすると赤い点で移動可能マスが表示されます。
Promotion — Promoted Pawn / Tokin: When a Pawn enters the promotion zone, it may promote to a Tokin (と金). The Tokin moves like a Gold General — one of the most useful movement patterns in the game. Promoted Pawns are often the most impactful promoted pieces in shogi because there are so many pawns, and a well-timed pawn promotion can shift the game dramatically.
Special rules for Pawns:
- One pawn per file: You cannot have two unpromoted pawns on the same file. If you have a pawn on the 3rd file, you cannot drop another pawn there.
- No pawn drop checkmate: You cannot drop a pawn to immediately checkmate the opponent’s King. This is one of shogi’s most unique and elegant rules. You can still move a pawn forward to give checkmate, but you cannot drop it for that purpose.
Role in the game: Pawns are the most numerous pieces — you start with 9 — and they shape the entire middlegame. Pawn moves open lines for Rooks and Bishops, create pawn chains that restrict the opponent’s movements, and generate Tokins (promoted pawns) that help close out the endgame. Many shogi proverbs center on pawn usage, reflecting just how important these simple pieces are at every level of play.
Beginner tip: “The pawn is the start of the attack” is a common shogi principle. Learn to use pawns aggressively — advancing them to create pressure, trading them to open files, and dropping captured pawns strategically. A single pawn drop in the right place can decide a game.
Piece Movement Summary Table
| Piece | Japanese | Movement | Promoted Name | Promoted Movement |
|---|---|---|---|---|
| King | 王/玉 | 1 square, any direction | — | Does not promote |
| Rook | Any distance, horiz/vert | Dragon King | Rook + 1 diagonal | |
| Bishop | Any distance, diagonal | Dragon Horse | Bishop + 1 orthogonal | |
| Gold General | 1 sq, 6 directions (no diag back) | — | Does not promote | |
| Silver General | 1 sq, diagonal + fwd | Promoted Silver | Like Gold General | |
| Knight | L-shape (fwd only) | Promoted Knight | Like Gold General | |
| Lance | Any distance, fwd only | Promoted Lance | Like Gold General | |
| Pawn | 1 square forward | Tokin と | Like Gold General |
Notice a pattern in the table: Promoted Silver, Knight, Lance, and Pawn all move like a Gold General. Learning the Gold General’s movement thoroughly will help you remember the promoted forms of four other pieces at once.
Now that you know how every piece moves, you are ready to learn how to put them all together. Continue to Lesson 4: How to Set Up a Shogi Board.

